
No Man's Sky Beyond - If, after launch, Hello Games never did anything else for the game, I'd be okay, knowing the story of the struggle of even making it to launch, losing so much work after the studio flooded, and having to deal with deadline pressure from Sony after barely recovering enough for a release candidate. It's almost a shame that Shenmue 3 (which is unfortunately still stuck in my backlog until I finish part 2) came out this year, because Nagoshi seems to be mastering the elegant-mundane aspects of his games in ways that Yu Suzuki could only dream of. It seems like there's a lot more interactions with regular people, especially with regards to the relationship with Yagami's old office and side quest characters.
But more than that, this version of Kamurocho feels even more rooted in realism than ever. In this regard it feels closer to when Akiyama and other lead characters show up in later Yakuza games or Kiryu in Okinawa. Here, Detective Yagami is just a guy that has to do things. Sometimes that's Kiryu/Majima themselves, and sometime that's the game world reacting to them. When he's in Kamurocho, the game seems to present both Kiryu and Majima like "kind of a big deal", even in times of peril (and they are). Second it's the story of the lead character vs.
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First, the procedural crime drama and investigation aspect, which pushes storytelling into a different direction and presents the closest thing yet to a full 3D AAA Phoenix Wright game.
Judgment - It's still only my second favorite RGG game behind Yakuza 0, but there's two fascinating aspects about Judgment that have never come across in past Yakuza games. It's only about 80-110 minutes long, but's absolutely worth it. It's like if Animal Crossing was reimagined by Kaz Ayabe of the Boku no Natsuyasumi games. A Short Hike - It's tough for me to say but I don't think I've played another game that's put me in an absolutely happy and comforting place like this all year - from the characters to the dialogue to the humor to the freewheeling nature of everything you do and encounter to the completely beautiful ending moments.
It was the connection to Sam and seeing him process the world, and seeing him work to make things better, outside of his own personal want - that's what's kept me going more than anything else. That's also divorcing it from the gameplay loop - which pushes every button in my brain labelled "logistics", "load management", "orienteering", and "route construction".
That's divorcing it from the Kojima wackiness - which I find absurdly enjoyable (most of the time).
Death Stranding - To see a big budget adventure game center a protagonist dealing with personal isolation and disconnection, among other issues, was pretty stunning. At the end of the day, this is a special game and I'm lucky to be alive to play it, and so are you for that matter. It's also packed with music believably of its time, anchored by an incredible original soundtrack featuring electronic songs by Jay Tholen (in a wide range of personas) and a collection of music by Hot Dad (portraying my NPC hero of the year, The Chowder Man). But it's so much more than that, with character stories that are equal parts hilarious and heartbreaking. Also the best fake internet that's ever been in a video game. Hypnospace Outlaw - The best reality I've inhabited all year.